During this project, I got more familiar with scripting practices in node-based environments, as well as the process of creating calls to Wwise from Unreal. I also got the chance to practice writing music to function within the constraints of Wwise's adaptive music hierarchy.
Because of the small size of our team, I also picked up some non-audio tasks to ensure we met our sprint goals. I created the transition cutscenes using Davinci Resolve and played them back through Unreal's widget system. I also created the skyboxes for our levels using Blender, and rendered them out as panoramic images.
Credits:
Josh Lee - 3D Generalist, Animator, Tech Artist
Ben Gentry - Audio Implementation, Sound Design, Music
Angela Cheng - Player Movement Programmer
Susie Renjith - Physics & Player Package Programmer